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The Force-A-Nature is a replacement for the Scout's Scattergun:
It loads only two shells instead of the Scattergun's six. It also fires considerably faster, which essentially means that one can not choose to fire at two separate targets. And it has to be reloaded after every shot.

Force-A-Nature
At Will
Standard Action Ranged Attack (2)
Target: One nearby enemy

Attack: Strength+2 vs. AC

Hit: 2d12+8

Miss: ---

Effect: Knocks back enemy; if fired while airborne can propel player as well (takes an acrobatics check instead of weapons)

Unlocked at level 12 (Must be found)

One can hold up to 32 additional shells, thus the weapon can be fired exactly 17 times before one runs out.

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